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Shotokan Kata · Advanced (Dan grade)

珍手Chinte — “Unusual Hands”

Chinte (珍手 — “Unusual / Rare Hands”) is a 32-move black-belt kata named for a collection of hand techniques found in no other Shotokan form: two-finger spear-hands to the eyes, a middle-knuckle one-knuckle fist, circular hammer-fists and scissor punches. It relies on precision and circular motion at close range rather than power, and famously ends with three backward hops that return the performer to the starting spot — unique in standard kata. In modern JKA the two kiai fall on moves 28 and 32; older listings place the first kiai on move 9 (we flag this below). Here is the verified walkthrough, meaning, bunkai, mistakes and grading.
Movements32
BeltDan grade
KiaiMoves 28 & 32*
FamilyShuri-te
Ends with3 back hops

Move-by-move walkthrough

Step through all 32 movements. Use the arrows or press play. These are simplified schematics — pair them with the written sequence below and your instructor.

What Chinte teaches

Chinte is the odd one out of the Shotokan syllabus. Where most Shotokan kata are linear and power-driven, Chinte is circular, close-range and precise — it targets soft, vulnerable points (eyes, throat, pressure points) with small striking surfaces that need accuracy, not strength. That is why it was historically described as favouring technique over power, and why several sources note it was practised more by women than men. Its lessons are pinpoint targeting, circular hand motion, and control of an opponent who is already close.

The name 珍手 means “unusual” or “rare hands,” after those distinctive techniques. Gichin Funakoshi tried to rename it Shōin (松陰) in the 1930s, but — unlike Pinan→Heian or Wanshu→Empi — that name never caught on, and it reverted to Chinte. It is an old kata of Shuri-te / Chinese origin (an alternative theory ties it to an Okinawan folk dance, though that is unproven).

The three backward hops. Chinte closes with three short hops that carry you diagonally back to your starting mark — no other standard kata ends this way. They are generally understood as a formalised way to finish on the spot you began (a competition requirement); bunkai read them as shock-loading a joint lock or breaking a grabbed wrist.

The full sequence, written out

A text reference for the whole kata, following the mainstream JKA form.

#TechniqueStance / turn

Accuracy note (please read): two genuine version differences here. (1) Kiai: modern JKA competition uses kiai on 28 & 32; the traditional/original listing used 9 & 32 — the first kiai moved from the vertical elbow (move 9) to the scissors punch (move 28) when the kata was renumbered from 33 to 32 moves. (2) Count: JKA standard is 32; older sources say 33, and a few count 34 depending on whether the closing hops are enumerated separately. Techniques and order are stable across sources; fine turn-angles and some left/right assignments are best confirmed against video and your dōjō.

Signature techniques in this kata

Each links to a full breakdown in the techniques glossary.

Nihon-nukite二本貫手 Nakadaka-ippon-ken中高一本拳 Hasami-zuki鋏突き Kentsui-mawashi-uchi拳槌回し打ち Teishō底掌 Haitō-mawashi-uke背刀回し受け

Bunkai — what the movements do分解

Read Chinte as close-range control and precision striking of soft targets.

Two-finger spear to the eyes — moves 21–24

The nihon-nukite blocks and then thrusts two fingers to the attacker’s eyes — a technique that ends a confrontation without needing power, the essence of the kata.

One-knuckle dropping strike — moves 19–20

The nakadaka-ippon-ken concentrates force onto a single knuckle, dropped in a circular “bowling” arc onto a pressure point or the crown/temple.

The closing hops — move 32

Read as repeatedly shock-loading a captured wrist or standing joint lock — or dropping body weight to break a grab — while returning to the start point.

Honest caveat. Bunkai is interpretive; the same posture carries several valid applications. Treat these as starting points to explore with an instructor.

Common mistakes

Forcing power into precision techniques.

The spear-hand and one-knuckle fist are about accuracy on a small target — muscling them defeats the purpose and risks injuring your own hand.

Straightening the circular motions.

Chinte’s hammer-fists and ridge-hand blocks travel in arcs. Cutting them into straight Shotokan lines loses the kata’s whole character.

Getting the kiai wrong for your association.

Know whether your dōjō uses the modern (28 & 32) or traditional (9 & 32) kiai — kiai-ing on the wrong move is an instant grading flag.

Sloppy final hops.

The three hops must be controlled and land you exactly on the start mark — not a throwaway shuffle. They are part of the kata, and examiners watch the finish.

How Chinte is graded

As a dan-grade kata, Chinte is judged on precise, correctly-formed hand weapons (two-finger spear, one-knuckle fist, palm-heel), genuine circular motion rather than linear substitutes, stable transitions through fudō-dachi, kokutsu and the crane posture, the correct kiai for your association, and a controlled three-hop finish landing on the start point. Requirements vary by association — confirm with your dōjō.

Watch a reference performance演武

The illustrations on this page are study schematics — they show the shape of each move, not a real body in motion. To see Chinte performed at full speed by senior instructors, watch reference footage:

▶ Watch “Chinte” performances on YouTube

Opens a YouTube search in a new tab. Look for JKA / Japan Karate Association or established Shotokan instructor demonstrations for the most standard version of the form.

What to learn next

Or explore the full kata library.

Chinte — frequently asked questions